import TextureNode from './TextureNode.js'; import UniformNode from '../core/UniformNode.js'; import { reflectVector } from './ReflectVectorNode.js'; import { addNodeClass } from '../core/Node.js'; import { colorSpaceToLinear } from '../display/ColorSpaceNode.js'; import { expression } from '../code/ExpressionNode.js'; import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js'; class CubeTextureNode extends TextureNode { constructor( value, uvNode = null, levelNode = null ) { super( value, uvNode, levelNode ); this.isCubeTextureNode = true; } getInputType( /*builder*/ ) { return 'cubeTexture'; } getDefaultUV() { return reflectVector; } setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode generate( builder, output ) { const { uvNode, levelNode } = builder.getNodeProperties( this ); const texture = this.value; if ( ! texture || texture.isCubeTexture !== true ) { throw new Error( 'CubeTextureNode: Need a three.js cube texture.' ); } const textureProperty = UniformNode.prototype.generate.call( this, builder, 'cubeTexture' ); if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else if ( builder.isReference( output ) ) { return textureProperty; } else { const nodeData = builder.getDataFromNode( this ); let propertyName = nodeData.propertyName; if ( propertyName === undefined ) { const cubeUV = vec3( uvNode.x.negate(), uvNode.yz ); const uvSnippet = cubeUV.build( builder, 'vec3' ); const nodeVar = builder.getVarFromNode( this ); propertyName = builder.getPropertyName( nodeVar ); let snippet = null; if ( levelNode && levelNode.isNode === true ) { const levelSnippet = levelNode.build( builder, 'float' ); snippet = builder.getTextureLevel( this, textureProperty, uvSnippet, levelSnippet ); } else { snippet = builder.getTexture( this, textureProperty, uvSnippet ); } builder.addLineFlowCode( `${propertyName} = ${snippet}` ); if ( builder.context.tempWrite !== false ) { nodeData.snippet = snippet; nodeData.propertyName = propertyName; } } let snippet = propertyName; const nodeType = this.getNodeType( builder ); if ( builder.needsColorSpaceToLinear( this.value ) ) { snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).setup( builder ).build( builder, nodeType ); } return builder.format( snippet, nodeType, output ); } } } export default CubeTextureNode; export const cubeTexture = nodeProxy( CubeTextureNode ); addNodeElement( 'cubeTexture', cubeTexture ); addNodeClass( 'CubeTextureNode', CubeTextureNode );