import UniformNode, { uniform } from '../core/UniformNode.js'; import { uv } from './UVNode.js'; import { textureSize } from './TextureSizeNode.js'; import { colorSpaceToLinear } from '../display/ColorSpaceNode.js'; import { context } from '../core/ContextNode.js'; import { expression } from '../code/ExpressionNode.js'; import { addNodeClass } from '../core/Node.js'; import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js'; import { NodeUpdateType } from '../core/constants.js'; class TextureNode extends UniformNode { constructor( value, uvNode = null, levelNode = null, compareNode = null ) { super( value ); this.isTextureNode = true; this.uvNode = uvNode; this.levelNode = levelNode; this.compareNode = compareNode; this.updateMatrix = false; this.updateType = NodeUpdateType.NONE; this.setUpdateMatrix( uvNode === null ); } getUniformHash( /*builder*/ ) { return this.value.uuid; } getNodeType( /*builder*/ ) { if ( this.value.isDepthTexture === true ) return 'float'; return 'vec4'; } getInputType( /*builder*/ ) { return 'texture'; } getDefaultUV() { return uv( this.value.channel ); } updateReference( /*frame*/ ) { return this.value; } getTransformedUV( uvNode ) { const texture = this.value; return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy; } setUpdateMatrix( value ) { this.updateMatrix = value; this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE; return this; } setup( builder ) { const properties = builder.getNodeProperties( this ); // let uvNode = this.uvNode; if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUVNode ) { uvNode = builder.context.getUVNode( this ); } if ( ! uvNode ) uvNode = this.getDefaultUV(); if ( this.updateMatrix === true ) { uvNode = this.getTransformedUV( uvNode ); } // let levelNode = this.levelNode; if ( levelNode === null && builder.context.getSamplerLevelNode ) { levelNode = builder.context.getSamplerLevelNode( this ); } // properties.uvNode = uvNode; properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null; } generate( builder, output ) { const { uvNode, levelNode } = builder.getNodeProperties( this ); const compareNode = this.compareNode; const texture = this.value; if ( ! texture || texture.isTexture !== true ) { throw new Error( 'TextureNode: Need a three.js texture.' ); } const textureProperty = super.generate( builder, 'property' ); if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else if ( builder.isReference( output ) ) { return textureProperty; } else { const nodeData = builder.getDataFromNode( this ); let propertyName = nodeData.propertyName; if ( propertyName === undefined ) { const uvSnippet = uvNode.build( builder, 'vec2' ); const nodeVar = builder.getVarFromNode( this ); propertyName = builder.getPropertyName( nodeVar ); let snippet = null; if ( levelNode && levelNode.isNode === true ) { const levelSnippet = levelNode.build( builder, 'float' ); snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet ); } else if ( compareNode !== null ) { const compareSnippet = compareNode.build( builder, 'float' ); snippet = builder.getTextureCompare( texture, textureProperty, uvSnippet, compareSnippet ); } else { snippet = builder.getTexture( texture, textureProperty, uvSnippet ); } builder.addLineFlowCode( `${propertyName} = ${snippet}` ); if ( builder.context.tempWrite !== false ) { nodeData.snippet = snippet; nodeData.propertyName = propertyName; } } let snippet = propertyName; const nodeType = this.getNodeType( builder ); if ( builder.needsColorSpaceToLinear( this.value ) ) { snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).setup( builder ).build( builder, nodeType ); } return builder.format( snippet, nodeType, output ); } } uv( uvNode ) { const textureNode = this.clone(); textureNode.uvNode = uvNode; return nodeObject( textureNode ); } level( levelNode ) { const textureNode = this.clone(); textureNode.levelNode = levelNode; return context( textureNode, { getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => levelNode } ); } size( levelNode ) { return textureSize( this, levelNode ); } compare( compareNode ) { const textureNode = this.clone(); textureNode.compareNode = nodeObject( compareNode ); return nodeObject( textureNode ); } serialize( data ) { super.serialize( data ); data.value = this.value.toJSON( data.meta ).uuid; } deserialize( data ) { super.deserialize( data ); this.value = data.meta.textures[ data.value ]; } update() { const texture = this.value; if ( texture.matrixAutoUpdate === true ) { texture.updateMatrix(); } } clone() { return new this.constructor( this.value, this.uvNode, this.levelNode, this.compareNode ); } } export default TextureNode; export const texture = nodeProxy( TextureNode ); //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level ); export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' ); addNodeElement( 'texture', texture ); //addNodeElement( 'textureLevel', textureLevel ); addNodeClass( 'TextureNode', TextureNode );