You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
2.2 KiB
JavaScript
99 lines
2.2 KiB
JavaScript
import Object3DNode from './Object3DNode.js';
|
|
import { addNodeClass } from '../core/Node.js';
|
|
import { label } from '../core/ContextNode.js';
|
|
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
|
|
|
class CameraNode extends Object3DNode {
|
|
|
|
constructor( scope = CameraNode.POSITION ) {
|
|
|
|
super( scope );
|
|
|
|
}
|
|
|
|
getNodeType( builder ) {
|
|
|
|
const scope = this.scope;
|
|
|
|
if ( scope === CameraNode.PROJECTION_MATRIX ) {
|
|
|
|
return 'mat4';
|
|
|
|
} else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
|
|
|
|
return 'float';
|
|
|
|
}
|
|
|
|
return super.getNodeType( builder );
|
|
|
|
}
|
|
|
|
update( frame ) {
|
|
|
|
const camera = frame.camera;
|
|
const uniformNode = this._uniformNode;
|
|
const scope = this.scope;
|
|
|
|
if ( scope === CameraNode.VIEW_MATRIX ) {
|
|
|
|
uniformNode.value = camera.matrixWorldInverse;
|
|
|
|
} else if ( scope === CameraNode.PROJECTION_MATRIX ) {
|
|
|
|
uniformNode.value = camera.projectionMatrix;
|
|
|
|
} else if ( scope === CameraNode.NEAR ) {
|
|
|
|
uniformNode.value = camera.near;
|
|
|
|
} else if ( scope === CameraNode.FAR ) {
|
|
|
|
uniformNode.value = camera.far;
|
|
|
|
} else {
|
|
|
|
this.object3d = camera;
|
|
|
|
super.update( frame );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
generate( builder ) {
|
|
|
|
const scope = this.scope;
|
|
|
|
if ( scope === CameraNode.PROJECTION_MATRIX ) {
|
|
|
|
this._uniformNode.nodeType = 'mat4';
|
|
|
|
} else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
|
|
|
|
this._uniformNode.nodeType = 'float';
|
|
|
|
}
|
|
|
|
return super.generate( builder );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CameraNode.PROJECTION_MATRIX = 'projectionMatrix';
|
|
CameraNode.NEAR = 'near';
|
|
CameraNode.FAR = 'far';
|
|
|
|
export default CameraNode;
|
|
|
|
export const cameraProjectionMatrix = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX ), 'projectionMatrix' );
|
|
export const cameraNear = nodeImmutable( CameraNode, CameraNode.NEAR );
|
|
export const cameraFar = nodeImmutable( CameraNode, CameraNode.FAR );
|
|
export const cameraViewMatrix = nodeImmutable( CameraNode, CameraNode.VIEW_MATRIX );
|
|
export const cameraNormalMatrix = nodeImmutable( CameraNode, CameraNode.NORMAL_MATRIX );
|
|
export const cameraWorldMatrix = nodeImmutable( CameraNode, CameraNode.WORLD_MATRIX );
|
|
export const cameraPosition = nodeImmutable( CameraNode, CameraNode.POSITION );
|
|
|
|
addNodeClass( 'CameraNode', CameraNode );
|