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99 lines
2.2 KiB
JavaScript

import Object3DNode from './Object3DNode.js';
import { addNodeClass } from '../core/Node.js';
import { label } from '../core/ContextNode.js';
import { nodeImmutable } from '../shadernode/ShaderNode.js';
class CameraNode extends Object3DNode {
constructor( scope = CameraNode.POSITION ) {
super( scope );
}
getNodeType( builder ) {
const scope = this.scope;
if ( scope === CameraNode.PROJECTION_MATRIX ) {
return 'mat4';
} else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
return 'float';
}
return super.getNodeType( builder );
}
update( frame ) {
const camera = frame.camera;
const uniformNode = this._uniformNode;
const scope = this.scope;
if ( scope === CameraNode.VIEW_MATRIX ) {
uniformNode.value = camera.matrixWorldInverse;
} else if ( scope === CameraNode.PROJECTION_MATRIX ) {
uniformNode.value = camera.projectionMatrix;
} else if ( scope === CameraNode.NEAR ) {
uniformNode.value = camera.near;
} else if ( scope === CameraNode.FAR ) {
uniformNode.value = camera.far;
} else {
this.object3d = camera;
super.update( frame );
}
}
generate( builder ) {
const scope = this.scope;
if ( scope === CameraNode.PROJECTION_MATRIX ) {
this._uniformNode.nodeType = 'mat4';
} else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
this._uniformNode.nodeType = 'float';
}
return super.generate( builder );
}
}
CameraNode.PROJECTION_MATRIX = 'projectionMatrix';
CameraNode.NEAR = 'near';
CameraNode.FAR = 'far';
export default CameraNode;
export const cameraProjectionMatrix = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX ), 'projectionMatrix' );
export const cameraNear = nodeImmutable( CameraNode, CameraNode.NEAR );
export const cameraFar = nodeImmutable( CameraNode, CameraNode.FAR );
export const cameraViewMatrix = nodeImmutable( CameraNode, CameraNode.VIEW_MATRIX );
export const cameraNormalMatrix = nodeImmutable( CameraNode, CameraNode.NORMAL_MATRIX );
export const cameraWorldMatrix = nodeImmutable( CameraNode, CameraNode.WORLD_MATRIX );
export const cameraPosition = nodeImmutable( CameraNode, CameraNode.POSITION );
addNodeClass( 'CameraNode', CameraNode );