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79 lines
1.3 KiB
JavaScript
79 lines
1.3 KiB
JavaScript
import Node, { addNodeClass } from '../core/Node.js';
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import { NodeUpdateType } from '../core/constants.js';
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import { uniform } from '../core/UniformNode.js';
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import { texture } from './TextureNode.js';
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import { nodeObject } from '../shadernode/ShaderNode.js';
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class ReferenceNode extends Node {
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constructor( property, uniformType, object = null ) {
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super();
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this.property = property;
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this.uniformType = uniformType;
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this.object = object;
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this.reference = null;
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this.node = null;
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this.updateType = NodeUpdateType.OBJECT;
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this.setNodeType( uniformType );
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}
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updateReference( frame ) {
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this.reference = this.object !== null ? this.object : frame.object;
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return this.reference;
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}
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setNodeType( uniformType ) {
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let node = null;
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if ( uniformType === 'texture' ) {
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node = texture( null );
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} else {
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node = uniform( uniformType );
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}
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this.node = node;
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}
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getNodeType( builder ) {
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return this.node.getNodeType( builder );
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}
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update( /*frame*/ ) {
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this.node.value = this.reference[ this.property ];
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}
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setup( /*builder*/ ) {
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return this.node;
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}
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}
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export default ReferenceNode;
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export const reference = ( name, type, object ) => nodeObject( new ReferenceNode( name, type, object ) );
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addNodeClass( 'ReferenceNode', ReferenceNode );
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