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JavaScript

import Node, { addNodeClass } from '../core/Node.js';
import { NodeUpdateType } from '../core/constants.js';
import { uniform } from '../core/UniformNode.js';
import { texture } from './TextureNode.js';
import { nodeObject } from '../shadernode/ShaderNode.js';
class ReferenceNode extends Node {
constructor( property, uniformType, object = null ) {
super();
this.property = property;
this.uniformType = uniformType;
this.object = object;
this.reference = null;
this.node = null;
this.updateType = NodeUpdateType.OBJECT;
this.setNodeType( uniformType );
}
updateReference( frame ) {
this.reference = this.object !== null ? this.object : frame.object;
return this.reference;
}
setNodeType( uniformType ) {
let node = null;
if ( uniformType === 'texture' ) {
node = texture( null );
} else {
node = uniform( uniformType );
}
this.node = node;
}
getNodeType( builder ) {
return this.node.getNodeType( builder );
}
update( /*frame*/ ) {
this.node.value = this.reference[ this.property ];
}
setup( /*builder*/ ) {
return this.node;
}
}
export default ReferenceNode;
export const reference = ( name, type, object ) => nodeObject( new ReferenceNode( name, type, object ) );
addNodeClass( 'ReferenceNode', ReferenceNode );