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JavaScript

import LightingNode from './LightingNode.js';
import { cache } from '../core/CacheNode.js';
import { context } from '../core/ContextNode.js';
import { roughness, clearcoatRoughness } from '../core/PropertyNode.js';
import { equirectUV } from '../utils/EquirectUVNode.js';
import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
import { cameraViewMatrix } from '../accessors/CameraNode.js';
import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
import { positionViewDirection } from '../accessors/PositionNode.js';
import { addNodeClass } from '../core/Node.js';
import { float, vec2 } from '../shadernode/ShaderNode.js';
import { cubeTexture } from '../accessors/CubeTextureNode.js';
import { reference } from '../accessors/ReferenceNode.js';
const envNodeCache = new WeakMap();
class EnvironmentNode extends LightingNode {
constructor( envNode = null ) {
super();
this.envNode = envNode;
}
setup( builder ) {
let envNode = this.envNode;
if ( envNode.isTextureNode && envNode.value.isCubeTexture !== true ) {
let cacheEnvNode = envNodeCache.get( envNode.value );
if ( cacheEnvNode === undefined ) {
const texture = envNode.value;
const renderer = builder.renderer;
// @TODO: Add dispose logic here
const cubeRTT = builder.getCubeRenderTarget( 512 ).fromEquirectangularTexture( renderer, texture );
cacheEnvNode = cubeTexture( cubeRTT.texture );
envNodeCache.set( envNode.value, cacheEnvNode );
}
envNode = cacheEnvNode;
}
//
const intensity = reference( 'envMapIntensity', 'float', builder.material ); // @TODO: Add materialEnvIntensity in MaterialNode
const radiance = context( envNode, createRadianceContext( roughness, transformedNormalView ) ).mul( intensity );
const irradiance = context( envNode, createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
const isolateRadiance = cache( radiance );
//
builder.context.radiance.addAssign( isolateRadiance );
builder.context.iblIrradiance.addAssign( irradiance );
//
const clearcoatRadiance = builder.context.lightingModel.clearcoatRadiance;
if ( clearcoatRadiance ) {
const clearcoatRadianceContext = context( envNode, createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
const isolateClearcoatRadiance = cache( clearcoatRadianceContext );
clearcoatRadiance.addAssign( isolateClearcoatRadiance );
}
}
}
const createRadianceContext = ( roughnessNode, normalViewNode ) => {
let reflectVec = null;
let textureUVNode = null;
return {
getUVNode: ( textureNode ) => {
let node = null;
if ( reflectVec === null ) {
reflectVec = positionViewDirection.negate().reflect( normalViewNode );
reflectVec = roughnessNode.mul( roughnessNode ).mix( reflectVec, normalViewNode ).normalize();
reflectVec = reflectVec.transformDirection( cameraViewMatrix );
}
if ( textureNode.isCubeTextureNode ) {
node = reflectVec;
} else if ( textureNode.isTextureNode ) {
if ( textureUVNode === null ) {
// @TODO: Needed PMREM
textureUVNode = equirectUV( reflectVec );
}
node = textureUVNode;
}
return node;
},
getSamplerLevelNode: () => {
return roughnessNode;
},
getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
return specularMIPLevel( textureNode, levelNode );
}
};
};
const createIrradianceContext = ( normalWorldNode ) => {
let textureUVNode = null;
return {
getUVNode: ( textureNode ) => {
let node = null;
if ( textureNode.isCubeTextureNode ) {
node = normalWorldNode;
} else if ( textureNode.isTextureNode ) {
if ( textureUVNode === null ) {
// @TODO: Needed PMREM
textureUVNode = equirectUV( normalWorldNode );
textureUVNode = vec2( textureUVNode.x, textureUVNode.y.oneMinus() );
}
node = textureUVNode;
}
return node;
},
getSamplerLevelNode: () => {
return float( 1 );
},
getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
return specularMIPLevel( textureNode, levelNode );
}
};
};
export default EnvironmentNode;
addNodeClass( 'EnvironmentNode', EnvironmentNode );