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JavaScript

import { Material, ShaderMaterial, NoColorSpace, LinearSRGBColorSpace } from 'three';
import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
import { attribute } from '../core/AttributeNode.js';
import { output, diffuseColor } from '../core/PropertyNode.js';
import { materialAlphaTest, materialColor, materialOpacity, materialEmissive, materialNormal } from '../accessors/MaterialNode.js';
import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
import { transformedNormalView } from '../accessors/NormalNode.js';
import { instance } from '../accessors/InstanceNode.js';
import { positionLocal, positionView } from '../accessors/PositionNode.js';
import { skinning } from '../accessors/SkinningNode.js';
import { morph } from '../accessors/MorphNode.js';
import { texture } from '../accessors/TextureNode.js';
import { cubeTexture } from '../accessors/CubeTextureNode.js';
import { lightsWithoutWrap } from '../lighting/LightsNode.js';
import { mix } from '../math/MathNode.js';
import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
import AONode from '../lighting/AONode.js';
import { lightingContext } from '../lighting/LightingContextNode.js';
import EnvironmentNode from '../lighting/EnvironmentNode.js';
const NodeMaterials = new Map();
class NodeMaterial extends ShaderMaterial {
constructor() {
super();
this.isNodeMaterial = true;
this.type = this.constructor.type;
this.forceSinglePass = false;
this.unlit = this.constructor === NodeMaterial.prototype.constructor; // Extended materials are not unlit by default
this.fog = true;
this.lights = true;
this.normals = true;
this.colorSpace = true;
this.lightsNode = null;
this.envNode = null;
this.colorNode = null;
this.normalNode = null;
this.opacityNode = null;
this.backdropNode = null;
this.backdropAlphaNode = null;
this.alphaTestNode = null;
this.positionNode = null;
this.outputNode = null; // @TODO: Rename to fragmentNode
this.vertexNode = null;
}
customProgramCacheKey() {
return this.type + getCacheKey( this );
}
build( builder ) {
this.setup( builder );
}
setup( builder ) {
// < VERTEX STAGE >
builder.addStack();
builder.stack.outputNode = this.setupPosition( builder );
builder.addFlow( 'vertex', builder.removeStack() );
// < FRAGMENT STAGE >
builder.addStack();
let outputNode;
if ( this.unlit === false ) {
if ( this.normals === true ) this.setupNormal( builder );
this.setupDiffuseColor( builder );
this.setupVariants( builder );
const outgoingLightNode = this.setupLighting( builder );
outputNode = this.setupOutput( builder, vec4( outgoingLightNode, diffuseColor.a ) );
// OUTPUT NODE
output.assign( outputNode );
//
if ( this.outputNode !== null ) outputNode = this.outputNode;
} else {
outputNode = this.setupOutput( builder, this.outputNode || vec4( 0, 0, 0, 1 ) );
}
builder.stack.outputNode = outputNode;
builder.addFlow( 'fragment', builder.removeStack() );
}
setupPosition( builder ) {
const object = builder.object;
const geometry = object.geometry;
builder.addStack();
if ( geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color ) {
morph( object ).append();
}
if ( object.isSkinnedMesh === true ) {
skinning( object ).append();
}
if ( ( object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) && builder.isAvailable( 'instance' ) === true ) {
instance( object ).append();
}
if ( this.positionNode !== null ) {
positionLocal.assign( this.positionNode );
}
builder.context.vertex = builder.removeStack();
return this.vertexNode || modelViewProjection();
}
setupDiffuseColor( { geometry } ) {
let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
// VERTEX COLORS
if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
colorNode = vec4( colorNode.xyz.mul( attribute( 'color' ) ), colorNode.a );
}
// COLOR
diffuseColor.assign( colorNode );
// OPACITY
const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
diffuseColor.a.assign( diffuseColor.a.mul( opacityNode ) );
// ALPHA TEST
if ( this.alphaTestNode !== null || this.alphaTest > 0 ) {
const alphaTestNode = this.alphaTestNode !== null ? float( this.alphaTestNode ) : materialAlphaTest;
diffuseColor.a.lessThanEqual( alphaTestNode ).discard();
}
}
setupVariants( /*builder*/ ) {
// Interface function.
}
setupNormal() {
// NORMAL VIEW
if ( this.flatShading === true ) {
const normalNode = positionView.dFdx().cross( positionView.dFdy() ).normalize();
transformedNormalView.assign( normalNode );
} else {
const normalNode = this.normalNode ? vec3( this.normalNode ) : materialNormal;
transformedNormalView.assign( normalNode );
}
}
getEnvNode( builder ) {
let node = null;
if ( this.envNode ) {
node = this.envNode;
} else if ( this.envMap ) {
node = this.envMap.isCubeTexture ? cubeTexture( this.envMap ) : texture( this.envMap );
} else if ( builder.environmentNode ) {
node = builder.environmentNode;
}
return node;
}
setupLights( builder ) {
const envNode = this.getEnvNode( builder );
//
const materialLightsNode = [];
if ( envNode ) {
materialLightsNode.push( new EnvironmentNode( envNode ) );
}
if ( builder.material.aoMap ) {
materialLightsNode.push( new AONode( texture( builder.material.aoMap ) ) );
}
let lightsNode = this.lightsNode || builder.lightsNode;
if ( materialLightsNode.length > 0 ) {
lightsNode = lightsWithoutWrap( [ ...lightsNode.lightNodes, ...materialLightsNode ] );
}
return lightsNode;
}
setupLightingModel( /*builder*/ ) {
// Interface function.
}
setupLighting( builder ) {
const { material } = builder;
const { backdropNode, backdropAlphaNode, emissiveNode } = this;
// OUTGOING LIGHT
const lights = this.lights === true || this.lightsNode !== null;
const lightsNode = lights ? this.setupLights( builder ) : null;
let outgoingLightNode = diffuseColor.rgb;
if ( lightsNode && lightsNode.hasLight !== false ) {
const lightingModel = this.setupLightingModel( builder );
outgoingLightNode = lightingContext( lightsNode, lightingModel, backdropNode, backdropAlphaNode );
} else if ( backdropNode !== null ) {
outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
}
// EMISSIVE
if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
outgoingLightNode = outgoingLightNode.add( vec3( emissiveNode ? emissiveNode : materialEmissive ) );
}
return outgoingLightNode;
}
setupOutput( builder, outputNode ) {
const renderer = builder.renderer;
// TONE MAPPING
const toneMappingNode = builder.toneMappingNode;
if ( toneMappingNode ) {
outputNode = vec4( toneMappingNode.context( { color: outputNode.rgb } ), outputNode.a );
}
// FOG
if ( this.fog === true ) {
const fogNode = builder.fogNode;
if ( fogNode ) outputNode = vec4( fogNode.mixAssign( outputNode.rgb ), outputNode.a );
}
// ENCODING
if ( this.colorSpace === true ) {
const renderTarget = renderer.getRenderTarget();
let outputColorSpace;
if ( renderTarget !== null ) {
if ( Array.isArray( renderTarget.texture ) ) {
outputColorSpace = renderTarget.texture[ 0 ].colorSpace;
} else {
outputColorSpace = renderTarget.texture.colorSpace;
}
} else {
outputColorSpace = renderer.outputColorSpace;
}
if ( outputColorSpace !== LinearSRGBColorSpace && outputColorSpace !== NoColorSpace ) {
outputNode = outputNode.linearToColorSpace( outputColorSpace );
}
}
return outputNode;
}
setDefaultValues( material ) {
// This approach is to reuse the native refreshUniforms*
// and turn available the use of features like transmission and environment in core
for ( const property in material ) {
const value = material[ property ];
if ( this[ property ] === undefined ) {
this[ property ] = value;
if ( value && value.clone ) this[ property ] = value.clone();
}
}
Object.assign( this.defines, material.defines );
const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype );
for ( const key in descriptors ) {
if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined &&
descriptors[ key ].get !== undefined ) {
Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] );
}
}
}
toJSON( meta ) {
const isRoot = ( meta === undefined || typeof meta === 'string' );
if ( isRoot ) {
meta = {
textures: {},
images: {},
nodes: {}
};
}
const data = Material.prototype.toJSON.call( this, meta );
const nodeChildren = getNodeChildren( this );
data.inputNodes = {};
for ( const { property, childNode } of nodeChildren ) {
data.inputNodes[ property ] = childNode.toJSON( meta ).uuid;
}
// TODO: Copied from Object3D.toJSON
function extractFromCache( cache ) {
const values = [];
for ( const key in cache ) {
const data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
if ( isRoot ) {
const textures = extractFromCache( meta.textures );
const images = extractFromCache( meta.images );
const nodes = extractFromCache( meta.nodes );
if ( textures.length > 0 ) data.textures = textures;
if ( images.length > 0 ) data.images = images;
if ( nodes.length > 0 ) data.nodes = nodes;
}
return data;
}
copy( source ) {
this.lightsNode = source.lightsNode;
this.envNode = source.envNode;
this.colorNode = source.colorNode;
this.normalNode = source.normalNode;
this.opacityNode = source.opacityNode;
this.backdropNode = source.backdropNode;
this.backdropAlphaNode = source.backdropAlphaNode;
this.alphaTestNode = source.alphaTestNode;
this.positionNode = source.positionNode;
this.outputNode = source.outputNode;
this.vertexNode = source.vertexNode;
return super.copy( source );
}
static fromMaterial( material ) {
if ( material.isNodeMaterial === true ) { // is already a node material
return material;
}
const type = material.type.replace( 'Material', 'NodeMaterial' );
const nodeMaterial = createNodeMaterialFromType( type );
if ( nodeMaterial === undefined ) {
throw new Error( `NodeMaterial: Material "${ material.type }" is not compatible.` );
}
for ( const key in material ) {
nodeMaterial[ key ] = material[ key ];
}
return nodeMaterial;
}
}
export default NodeMaterial;
export function addNodeMaterial( type, nodeMaterial ) {
if ( typeof nodeMaterial !== 'function' || ! type ) throw new Error( `Node material ${ type } is not a class` );
if ( NodeMaterials.has( type ) ) throw new Error( `Redefinition of node material ${ type }` );
NodeMaterials.set( type, nodeMaterial );
nodeMaterial.type = type;
}
export function createNodeMaterialFromType( type ) {
const Material = NodeMaterials.get( type );
if ( Material !== undefined ) {
return new Material();
}
}
addNodeMaterial( 'NodeMaterial', NodeMaterial );