# For more information about using CMake with Android Studio, read the # documentation: https://d.android.com/studio/projects/add-native-code.html. # For more examples on how to use CMake, see https://github.com/android/ndk-samples. # Sets the minimum CMake version required for this project. cmake_minimum_required(VERSION 3.22.1) # Declares the project name. The project name can be accessed via ${ PROJECT_NAME}, # Since this is the top level CMakeLists.txt, the project name is also accessible # with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level # build script scope). project("dblstreams") add_definitions(-DUSING_FFMPEG) # Find required packages # find_package(camera2ndk REQUIRED) # find_package(mediandk REQUIRED) # Find FFmpeg #find_path(FFMPEG_INCLUDE_DIR libavformat/avformat.h) #find_library(AVCODEC_LIBRARY avcodec) #find_library(AVFORMAT_LIBRARY avformat) #find_library(AVUTIL_LIBRARY avutil) # OpenMP find_package(OpenMP REQUIRED) include_directories(D:/Workspace/deps/hdrplus_libs/${ANDROID_ABI}/include) link_directories(D:/Workspace/deps/hdrplus_libs/${ANDROID_ABI}/lib) include_directories( ${CMAKE_SOURCE_DIR}/include ${FFMPEG_INCLUDE_DIR} ) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. # You can define multiple libraries, and CMake builds them for you. # Gradle automatically packages shared libraries with your APK. # # In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define # the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME} # is preferred for the same purpose. # # In order to load a library into your app from Java/Kotlin, you must call # System.loadLibrary() and pass the name of the library defined here; # for GameActivity/NativeActivity derived applications, the same library name must be # used in the AndroidManifest.xml file. add_library(${CMAKE_PROJECT_NAME} SHARED # List C/C++ source files with relative paths to this CMakeLists.txt. native-lib.cpp camera_manager.cpp encoder_manager.cpp rtsp_streamer.cpp Utils.cpp ) # Specifies libraries CMake should link to your target library. You # can link libraries from various origins, such as libraries defined in this # build script, prebuilt third-party libraries, or Android system libraries. target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC -fopenmp -static-openmp # List libraries link to the target library android log camera2ndk mediandk z m -pthread avcodec avfilter avformat avutil swresample swscale x264 postproc OpenMP::OpenMP_CXX )