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CMake

# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html.
# For more examples on how to use CMake, see https://github.com/android/ndk-samples.
# Sets the minimum CMake version required for this project.
cmake_minimum_required(VERSION 3.22.1)
# Declares the project name. The project name can be accessed via ${ PROJECT_NAME},
# Since this is the top level CMakeLists.txt, the project name is also accessible
# with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level
# build script scope).
project("dblstreams")
add_definitions(-DUSING_FFMPEG)
# Find required packages
# find_package(camera2ndk REQUIRED)
# find_package(mediandk REQUIRED)
# Find FFmpeg
#find_path(FFMPEG_INCLUDE_DIR libavformat/avformat.h)
#find_library(AVCODEC_LIBRARY avcodec)
#find_library(AVFORMAT_LIBRARY avformat)
#find_library(AVUTIL_LIBRARY avutil)
# OpenMP
find_package(OpenMP REQUIRED)
include_directories(D:/Workspace/deps/hdrplus_libs/${ANDROID_ABI}/include)
link_directories(D:/Workspace/deps/hdrplus_libs/${ANDROID_ABI}/lib)
include_directories(
${CMAKE_SOURCE_DIR}/include
${FFMPEG_INCLUDE_DIR}
)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
#
# In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define
# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
# is preferred for the same purpose.
#
# In order to load a library into your app from Java/Kotlin, you must call
# System.loadLibrary() and pass the name of the library defined here;
# for GameActivity/NativeActivity derived applications, the same library name must be
# used in the AndroidManifest.xml file.
add_library(${CMAKE_PROJECT_NAME} SHARED
# List C/C++ source files with relative paths to this CMakeLists.txt.
native-lib.cpp
camera_manager.cpp
encoder_manager.cpp
rtsp_streamer.cpp
Utils.cpp
)
# Specifies libraries CMake should link to your target library. You
# can link libraries from various origins, such as libraries defined in this
# build script, prebuilt third-party libraries, or Android system libraries.
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC -fopenmp -static-openmp
# List libraries link to the target library
android
log
camera2ndk
mediandk
z m
-pthread
avcodec avfilter avformat avutil swresample swscale x264 postproc
OpenMP::OpenMP_CXX
)