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73 lines
2.7 KiB
CMake
73 lines
2.7 KiB
CMake
# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html.
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# For more examples on how to use CMake, see https://github.com/android/ndk-samples.
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# Sets the minimum CMake version required for this project.
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cmake_minimum_required(VERSION 3.22.1)
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# Declares the project name. The project name can be accessed via ${ PROJECT_NAME},
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# Since this is the top level CMakeLists.txt, the project name is also accessible
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# with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level
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# build script scope).
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project("dblstreams")
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add_definitions(-DUSING_FFMPEG)
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# Find required packages
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# find_package(camera2ndk REQUIRED)
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# find_package(mediandk REQUIRED)
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# Find FFmpeg
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#find_path(FFMPEG_INCLUDE_DIR libavformat/avformat.h)
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#find_library(AVCODEC_LIBRARY avcodec)
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#find_library(AVFORMAT_LIBRARY avformat)
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#find_library(AVUTIL_LIBRARY avutil)
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# OpenMP
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find_package(OpenMP REQUIRED)
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include_directories(D:/Workspace/deps/hdrplus_libs/${ANDROID_ABI}/include)
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link_directories(D:/Workspace/deps/hdrplus_libs/${ANDROID_ABI}/lib)
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include_directories(
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${CMAKE_SOURCE_DIR}/include
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${FFMPEG_INCLUDE_DIR}
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)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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#
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# In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define
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# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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# is preferred for the same purpose.
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#
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# In order to load a library into your app from Java/Kotlin, you must call
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# System.loadLibrary() and pass the name of the library defined here;
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# for GameActivity/NativeActivity derived applications, the same library name must be
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# used in the AndroidManifest.xml file.
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add_library(${CMAKE_PROJECT_NAME} SHARED
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# List C/C++ source files with relative paths to this CMakeLists.txt.
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native-lib.cpp
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camera_manager.cpp
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encoder_manager.cpp
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rtsp_streamer.cpp
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Utils.cpp
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)
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# Specifies libraries CMake should link to your target library. You
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# can link libraries from various origins, such as libraries defined in this
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# build script, prebuilt third-party libraries, or Android system libraries.
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target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC -fopenmp -static-openmp
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# List libraries link to the target library
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android
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log
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camera2ndk
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mediandk
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z m
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-pthread
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avcodec avfilter avformat avutil swresample swscale x264 postproc
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OpenMP::OpenMP_CXX
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) |