Implemented actual merging (4.4)

main
Haohua-Lyu 3 years ago
parent 42dca0292b
commit 4a20b807f0

@ -5,12 +5,15 @@
#include <cmath>
#include "hdrplus/burst.h"
#define TILE_SIZE 16
namespace hdrplus
{
class merge
{
public:
int offset = TILE_SIZE / 2;
float baseline_lambda_shot = 3.24 * pow( 10, -4 );
float baseline_lambda_read = 4.3 * pow( 10, -6 );
@ -29,7 +32,7 @@ class merge
std::vector<std::vector<std::vector<std::pair<int, int>>>>& alignments);
private:
cv::Mat cosineWindow1D(cv::Mat input, int window_size = 16) {
cv::Mat cosineWindow1D(cv::Mat input, int window_size = TILE_SIZE) {
cv::Mat output = input.clone();
for (int i = 0; i < input.cols; ++i) {
output.at<float>(0, i) = 1. / 2. - 1. / 2. * cos(2 * M_PI * (input.at<float>(0, i) + 1 / 2.) / window_size);
@ -55,7 +58,21 @@ class merge
return window_applied;
}
cv::Mat cat2Dtiles(std::vector<std::vector<cv::Mat>> tiles) {
std::vector<cv::Mat> rows;
for (auto row_tiles : tiles) {
cv::Mat row;
cv::hconcat(row_tiles, row);
rows.push_back(row);
}
cv::Mat img;
cv::vconcat(rows, img);
return img;
}
std::vector<cv::Mat> getReferenceTiles(cv::Mat reference_image);
cv::Mat mergeTiles(std::vector<cv::Mat> tiles, int rows, int cols);
};
} // namespace hdrplus

@ -13,27 +13,95 @@ void merge::process( const hdrplus::burst& burst_images, \
double lambda_shot, lambda_read;
std::tie(lambda_shot, lambda_read) = burst_images.bayer_images[burst_images.reference_image_idx].get_noise_params();
// Obtain tiles
cv::Mat reference_image = burst_images.grayscale_images_pad[0];
// Obtain Reference tiles
cv::Mat reference_image = burst_images.grayscale_images_pad[burst_images.reference_image_idx];
std::vector<cv::Mat> reference_tiles = getReferenceTiles(reference_image);
// Temporal Denoising
// Spatial Denoising
// Process tiles through 2D cosine window
std::vector<cv::Mat> windowed_tiles;
for (auto tile : reference_tiles) {
windowed_tiles.push_back(cosineWindow2D(tile));
}
// Merge tiles
cv::Mat merged = mergeTiles(windowed_tiles, reference_image.rows, reference_image.cols);
// cv::Mat outputImg = reference_image.clone();
// cv::cvtColor(outputImg, outputImg, cv::COLOR_GRAY2RGB);
// cv::imwrite("ref.jpg", outputImg);
// cv::Mat outputImg1 = reference_tiles[0].clone();
// cv::Mat outputImg1 = cosineWindow2D(reference_tiles[0].clone());
// cv::Mat outputImg1 = cat2Dtiles(tiles_2D);
// cv::cvtColor(outputImg1, outputImg1, cv::COLOR_GRAY2RGB);
// cv::imwrite("tile0.jpg", outputImg1);
}
std::vector<cv::Mat> merge::getReferenceTiles(cv::Mat reference_image) {
std::vector<cv::Mat> reference_tiles;
for (int y = 0; y < reference_image.rows - 8; y += 8) {
for (int x = 0; x < reference_image.cols - 8; x += 8) {
cv::Mat tile = reference_image(cv::Rect(x, y, 16, 16));
for (int y = 0; y < reference_image.rows - offset; y += offset) {
for (int x = 0; x < reference_image.cols - offset; x += offset) {
cv::Mat tile = reference_image(cv::Rect(x, y, TILE_SIZE, TILE_SIZE));
reference_tiles.push_back(tile);
}
}
return reference_tiles;
}
cv::Mat merge::mergeTiles(std::vector<cv::Mat> tiles, int num_rows, int num_cols){
// 1. get all four subsets: original (evenly split), horizontal overlapped,
// vertical overlapped, 2D overlapped
std::vector<std::vector<cv::Mat>> tiles_original;
for (int y = 0; y < num_rows / offset - 1; y += 2) {
std::vector<cv::Mat> row;
for (int x = 0; x < num_cols / offset - 1; x += 2) {
row.push_back(tiles[y * (num_cols / offset - 1) + x]);
}
tiles_original.push_back(row);
}
std::vector<std::vector<cv::Mat>> tiles_horizontal;
for (int y = 0; y < num_rows / offset - 1; y += 2) {
std::vector<cv::Mat> row;
for (int x = 1; x < num_cols / offset - 1; x += 2) {
row.push_back(tiles[y * (num_cols / offset - 1) + x]);
}
tiles_horizontal.push_back(row);
}
std::vector<std::vector<cv::Mat>> tiles_vertical;
for (int y = 1; y < num_rows / offset - 1; y += 2) {
std::vector<cv::Mat> row;
for (int x = 0; x < num_cols / offset - 1; x += 2) {
row.push_back(tiles[y * (num_cols / offset - 1) + x]);
}
tiles_vertical.push_back(row);
}
std::vector<std::vector<cv::Mat>> tiles_2d;
for (int y = 1; y < num_rows / offset - 1; y += 2) {
std::vector<cv::Mat> row;
for (int x = 1; x < num_cols / offset - 1; x += 2) {
row.push_back(tiles[y * (num_cols / offset - 1) + x]);
}
tiles_2d.push_back(row);
}
// 2. Concatenate the four subsets
cv::Mat img_original = cat2Dtiles(tiles_original);
cv::Mat img_horizontal = cat2Dtiles(tiles_horizontal);
cv::Mat img_vertical = cat2Dtiles(tiles_vertical);
cv::Mat img_2d = cat2Dtiles(tiles_2d);
// 3. Add the four subsets together
img_original(cv::Rect(offset, 0, num_cols - TILE_SIZE, num_rows)) += img_horizontal;
img_original(cv::Rect(0, offset, num_cols, num_rows - TILE_SIZE)) += img_vertical;
img_original(cv::Rect(offset, offset, num_cols - TILE_SIZE, num_rows - TILE_SIZE)) += img_2d;
return img_original;
}
} // namespace hdrplus

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