Text formatting

Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
camera2
Leo Ma 9 years ago
parent 537074d980
commit 6476e13a72

@ -18,17 +18,17 @@ import android.opengl.GLUtils;
import android.util.Log;
public class OpenGlUtils {
public static final int NO_TEXTURE = -1;
public static final int NOT_INIT = -1;
public static final int ON_DRAWN = 1;
public static final int NO_TEXTURE = -1;
public static final int NOT_INIT = -1;
public static final int ON_DRAWN = 1;
public static int loadTexture(final Bitmap img, final int usedTexId) {
return loadTexture(img, usedTexId, false);
public static int loadTexture(final Bitmap img, final int usedTexId) {
return loadTexture(img, usedTexId, false);
}
public static int loadTexture(final Bitmap img, final int usedTexId, boolean recyled) {
if(img == null)
return NO_TEXTURE;
public static int loadTexture(final Bitmap img, final int usedTexId, boolean recyled) {
if(img == null)
return NO_TEXTURE;
int textures[] = new int[1];
if (usedTexId == NO_TEXTURE) {
GLES20.glGenTextures(1, textures, 0);
@ -49,108 +49,108 @@ public class OpenGlUtils {
textures[0] = usedTexId;
}
if(recyled)
img.recycle();
img.recycle();
return textures[0];
}
public static int loadTexture(final Buffer data, final int width,final int height, final int usedTexId) {
if(data == null)
return NO_TEXTURE;
int textures[] = new int[1];
if (usedTexId == NO_TEXTURE) {
GLES20.glGenTextures(1, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height,
0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data);
} else {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId);
GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, width,
height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data);
textures[0] = usedTexId;
}
return textures[0];
public static int loadTexture(final Buffer data, final int width,final int height, final int usedTexId) {
if(data == null)
return NO_TEXTURE;
int textures[] = new int[1];
if (usedTexId == NO_TEXTURE) {
GLES20.glGenTextures(1, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height,
0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data);
} else {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId);
GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, width,
height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data);
textures[0] = usedTexId;
}
return textures[0];
}
public static int loadTexture(final Buffer data, final int width,final int height, final int usedTexId,final int type) {
if(data == null)
return NO_TEXTURE;
int textures[] = new int[1];
if (usedTexId == NO_TEXTURE) {
GLES20.glGenTextures(1, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height,
0, GLES20.GL_RGBA, type, data);
} else {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId);
GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, width,
height, GLES20.GL_RGBA, type, data);
textures[0] = usedTexId;
}
return textures[0];
public static int loadTexture(final Buffer data, final int width,final int height, final int usedTexId,final int type) {
if(data == null)
return NO_TEXTURE;
int textures[] = new int[1];
if (usedTexId == NO_TEXTURE) {
GLES20.glGenTextures(1, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height,
0, GLES20.GL_RGBA, type, data);
} else {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId);
GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, width,
height, GLES20.GL_RGBA, type, data);
textures[0] = usedTexId;
}
return textures[0];
}
public static int loadTexture(final Context context, final String name){
final int[] textureHandle = new int[1];
GLES20.glGenTextures(1, textureHandle, 0);
if (textureHandle[0] != 0){
// Read in the resource
final Bitmap bitmap = getImageFromAssetsFile(context,name);
// Bind to the texture in OpenGL
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]);
// Set filtering
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
// Load the bitmap into the bound texture.
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
// Recycle the bitmap, since its data has been loaded into OpenGL.
bitmap.recycle();
}
if (textureHandle[0] == 0){
throw new RuntimeException("Error loading texture.");
}
return textureHandle[0];
}
private static Bitmap getImageFromAssetsFile(Context context,String fileName){
Bitmap image = null;
AssetManager am = context.getResources().getAssets();
try{
InputStream is = am.open(fileName);
image = BitmapFactory.decodeStream(is);
is.close();
}catch (IOException e){
e.printStackTrace();
}
return image;
}
public static int loadProgram(final String strVSource, final String strFSource) {
final int[] textureHandle = new int[1];
GLES20.glGenTextures(1, textureHandle, 0);
if (textureHandle[0] != 0){
// Read in the resource
final Bitmap bitmap = getImageFromAssetsFile(context,name);
// Bind to the texture in OpenGL
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]);
// Set filtering
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
// Load the bitmap into the bound texture.
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
// Recycle the bitmap, since its data has been loaded into OpenGL.
bitmap.recycle();
}
if (textureHandle[0] == 0){
throw new RuntimeException("Error loading texture.");
}
return textureHandle[0];
}
private static Bitmap getImageFromAssetsFile(Context context,String fileName){
Bitmap image = null;
AssetManager am = context.getResources().getAssets();
try{
InputStream is = am.open(fileName);
image = BitmapFactory.decodeStream(is);
is.close();
}catch (IOException e){
e.printStackTrace();
}
return image;
}
public static int loadProgram(final String strVSource, final String strFSource) {
int iVShader;
int iFShader;
int iProgId;
@ -180,7 +180,7 @@ public class OpenGlUtils {
return iProgId;
}
private static int loadShader(final String strSource, final int iType) {
private static int loadShader(final String strSource, final int iType) {
int[] compiled = new int[1];
int iShader = GLES20.glCreateShader(iType);
GLES20.glShaderSource(iShader, strSource);
@ -193,38 +193,38 @@ public class OpenGlUtils {
return iShader;
}
public static int getExternalOESTextureID(){
int[] texture = new int[1];
GLES20.glGenTextures(1, texture, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texture[0]);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_MIN_FILTER,GL10.GL_LINEAR);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
public static int getExternalOESTextureID(){
int[] texture = new int[1];
GLES20.glGenTextures(1, texture, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texture[0]);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_MIN_FILTER,GL10.GL_LINEAR);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
return texture[0];
}
public static String readShaderFromRawResource(final int resourceId){
final InputStream inputStream = MagicFilterFactory.getCurrentContext().getResources().openRawResource(resourceId);
final InputStreamReader inputStreamReader = new InputStreamReader(inputStream);
final BufferedReader bufferedReader = new BufferedReader(inputStreamReader);
String nextLine;
final StringBuilder body = new StringBuilder();
try{
while ((nextLine = bufferedReader.readLine()) != null){
body.append(nextLine);
body.append('\n');
}
}
catch (IOException e){
return null;
}
return body.toString();
}
return texture[0];
}
public static String readShaderFromRawResource(final int resourceId){
final InputStream inputStream = MagicFilterFactory.getCurrentContext().getResources().openRawResource(resourceId);
final InputStreamReader inputStreamReader = new InputStreamReader(inputStream);
final BufferedReader bufferedReader = new BufferedReader(inputStreamReader);
String nextLine;
final StringBuilder body = new StringBuilder();
try{
while ((nextLine = bufferedReader.readLine()) != null){
body.append(nextLine);
body.append('\n');
}
}
catch (IOException e){
return null;
}
return body.toString();
}
}

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