216 Commits (03d5733d57a00fd522cefeeb2bed2a3e12213903)
 

Author SHA1 Message Date
Leo Ma 03d5733d57 Add library path in gradle setting
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 2a6588a3bc Fix bug
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma b02909de66 Prevent context leak for magic filter
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 766be308ea Seperate RTMP packet
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma adccd4cfb0 Seperate library module from app module
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 715cef59de Fix camera focus mode setting
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 4036d5db2a Add ADTS header for AAC ES
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 68cb5a37d1 Egl context version compatibility
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 3b7d80db76 Fix camera face swith bug
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 0c24613585 Seperate handler from thread to UI
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma a1050c902b Improve camera open method
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma f848421c85 Update
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma c6150ad655 Adjust surface aspect ratio
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma f369302ae4 Multiply orthografic projection matrix
According to the camera preview size aspect ratio.

Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 7b7bd272f5 Update UI
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 7ecaf736ec Separate external and internal sampler shader
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 15f6d481a0 Add GL debug function
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma e66268d889 Update gradle building
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 4264e9357a Optimize blur shader drawing
For external OES sampler, there is much overhead when drawing to the
window surface directly due to I/O sampling operation. So an optimized
approach is to draw the external OES sampler into FBO texture whose
resolution might be smaller than the window surface. And then we can
draw it as GLES internel sampler to the window surface with less
overhead.

There are two stages of drawing with a filter shader as external OES
sampler and another default shader as common 2D sampler.

Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 1706a896e7 Simplification
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 7e3b61bd30 Bind FBO texture for drawing
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 8b4898505c Adjust preview and output resolution
Reduce preview resolution for skin blur shader drawing optimization.

Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 51571ce94a Substitute RBO for texture as FBO color attachment
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 81696ed5ad Simplify GPU image filter implementation
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 44d9e47484 Use EGL version 3 for EGL extension (KHR)
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 4a33be9c80 Simplify vertex data
Only x and y components are needed for shader.

Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 89df395ffc Substitute VBO for vertex array
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 6476e13a72 Text formatting
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 537074d980 Update
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 16ecb8c74a Fix bug
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 35c1d0bd97 Update
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 28ec5f2a85 Remove camera preview callback in GLSurfaceView
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 0638231992 Simplification
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 87296629b5 Add some defense
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma a4e39d8963 Magic filter streaming
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma dea9e8631e Romove
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma cc90c1a594 Fix magic filter not be drawn into memory
The magic filter should be drawn into FBO and then read into memory.

Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 330bf18f42 Update
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 3432938159 Rename
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma b06cd0cc89 Set preview texture in onSurfaceCreated callback
Camera preview on activity creation

Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 2da354eeef Fix bug
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 05304fd614 Add AV output bitrate statistics
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 0a736fafdf Add AV output bitrate statistics
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma c3b264ce28 Fix aac specific config reset on stop
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 5b0f39b6e1 Fix audio sequence header missing
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 06efebdddc Layout adjustment
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma ce80229c72 Recover beauty glsl
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 9114fa30dc Always reset in shutdown
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma e6bc026809 Fix shutdown bug
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma 5211eb4169 Camera filter switch
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago