Leo Ma
da863658e3
Open camera after connection and encoder enabled
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
3e0874b080
Fix camera freezing on orientation change
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
3b5892e869
Add camera flash permission
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
43ca4b0e8e
Upgrade gradle building environment to 2.2.3
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
4c57223703
Separate publishing control from camera preview
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Nikhil Kilivayil
4cc35613a3
Spelling mistakes corrected ( #295 )
9 years ago
Leo Ma
42fd31eb5c
Fix camera switch bug
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The encoder should be available when camera is opened.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
ad73ed4397
Fix record bug
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It should not start recording when AV format not assigned.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
shishuo
3ea631d61c
Update AndroidManifest.xml ( #268 )
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Fix build error:
Execution failed for task ':app:processDebugManifest'.
> Manifest merger failed with multiple errors, see logs
9 years ago
Leo Ma
bd6f929b1a
Add feature in manifest
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
9e12df1b70
Add abiFilters property in gradle building
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
d55ad9602b
Fix video upside down
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For some Android SDK versions (maybe Android M+) the camera preview rotation
will show upside down constract to the older ones. So we need to adjust
the preview rotation on dynamic orientation change as well as camera
face switch.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
6c44514793
Substitute message handler for exception
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Reduce try-catch blocks for the whole project.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
c22ce5d9db
Fix app module packet bug
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
2a6588a3bc
Fix bug
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
766be308ea
Seperate RTMP packet
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
adccd4cfb0
Seperate library module from app module
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
715cef59de
Fix camera focus mode setting
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
4036d5db2a
Add ADTS header for AAC ES
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
68cb5a37d1
Egl context version compatibility
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
3b7d80db76
Fix camera face swith bug
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
0c24613585
Seperate handler from thread to UI
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
a1050c902b
Improve camera open method
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
c6150ad655
Adjust surface aspect ratio
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
f369302ae4
Multiply orthografic projection matrix
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According to the camera preview size aspect ratio.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
7b7bd272f5
Update UI
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
7ecaf736ec
Separate external and internal sampler shader
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
15f6d481a0
Add GL debug function
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
e66268d889
Update gradle building
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
4264e9357a
Optimize blur shader drawing
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For external OES sampler, there is much overhead when drawing to the
window surface directly due to I/O sampling operation. So an optimized
approach is to draw the external OES sampler into FBO texture whose
resolution might be smaller than the window surface. And then we can
draw it as GLES internel sampler to the window surface with less
overhead.
There are two stages of drawing with a filter shader as external OES
sampler and another default shader as common 2D sampler.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
1706a896e7
Simplification
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
7e3b61bd30
Bind FBO texture for drawing
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
8b4898505c
Adjust preview and output resolution
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Reduce preview resolution for skin blur shader drawing optimization.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
51571ce94a
Substitute RBO for texture as FBO color attachment
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
81696ed5ad
Simplify GPU image filter implementation
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
44d9e47484
Use EGL version 3 for EGL extension (KHR)
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
4a33be9c80
Simplify vertex data
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Only x and y components are needed for shader.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
89df395ffc
Substitute VBO for vertex array
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
6476e13a72
Text formatting
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
537074d980
Update
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
16ecb8c74a
Fix bug
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
35c1d0bd97
Update
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
28ec5f2a85
Remove camera preview callback in GLSurfaceView
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
0638231992
Simplification
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
87296629b5
Add some defense
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
a4e39d8963
Magic filter streaming
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
dea9e8631e
Romove
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
cc90c1a594
Fix magic filter not be drawn into memory
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The magic filter should be drawn into FBO and then read into memory.
Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
330bf18f42
Update
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago
Leo Ma
3432938159
Rename
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Signed-off-by: Leo Ma <begeekmyfriend@gmail.com>
9 years ago